Thursday, September 20, 2007

Graffiti: Staff Accountability

Corrupt. Biased. Unfair.

These three words have something in common: they have all been used to describe staff members at some point in time.

On some rare occasions, the claims ring true. However, these words are
often part of outbursts by emotional players who do not understand the weight of their (commonly baseless) accusations.


So, what is Staff Accountability, anyway?

Staff Accountability can be loosely defined as holding each staff member responsible for his/her actions or, as the case may be, inactions. In addition, if a particular staff member is supervises other staff, s/he is responsible for the actions of his/her subordinate(s). The staff operates as a team, and ultimately each team member bears a measure of responsibility for his/her teammates because of that.

Sure, you can define it. But can you actually implement it?

The main way that accountability is implemented in practice is by placing limitations on the staff.
  • Limitation Of Power & Access: The range of powers each staff member has is dictated by the needs of his or her position. However, powers and access are earned, not given lightly. In general, Sub GMs have fewer in-game powers, less access to sensitive information, and limited forum abilities. High GMs have a larger number of powers, both in-game and on the forums. They also have access to more sensitive information than a Sub GM. However, a Sub GM who has not proven him or herself may not get complete access to all the standard Sub GM abilities, much less the High GM ones. The same thing applies to the High GMs, as well. These limitations serve as a safeguard against power abuse, privacy violations, and general misuse.
  • Limitation Of Responsibility: The different positions each have different responsibilities. The Sub GMs answer quicker tickets, help players in-game, mute street chatters and other rule violators, and forward item recovery cases to the High GMs. The High GMs have the responsibilities of handling item recovery cases, checking botters, punishing other rule-breakers, among a handful of lesser responsibilities.
  • System Limitations: During our time as staff here, we have strived to alter the system so that rulings can be as objective as possible. We created the Punishment Guidelines and the Item Recovery Fees table from scratch. These are two posts that clearly outline what you can expect from us (punishment-wise, recovery-wise, and fee-wise) in the given situations. This is yet another layer of protection against subjective judgments.
However, here's a bit of behind-the-scenes information you may find interesting:

Each staff member is reviewed every month to two months in a process called "evaluation." In the review, every single ticket response and forum post is read by another staff member from an objective perspective. Their work is critiqued in a number of ways, including grammar and professionalism. The reviewed staff member then receives an overall score for the timeframe. However, we do hold staff members to a certain standard. Staff members with overall scores or pieces of work that do not meet this standard are penalized. Even staff members who meet this standard are given advice and constructive criticism.

What you should remember is that no matter how "great" a staff member may be, he or she is always evaluated and always held accountable for any mistakes.

So what does this have to do with me?

You, the players, often bring up the subject of staff accountability. I've seen it mentioned in multiple forum posts, which is what inspired me to write this article in the first place. Accountability is a valid concern because it affects your opinions of the staff, your interactions with the staff, and ultimately, your gaming experience here at AnimaRO.

Here's some food for thought: Why is it that players who praise GMs often get called derogatory terms like "ass kissers," while the people who flame the staff are placed on pedestals?

The staff does expect a measure of respect from the players. However, we recognize that there is always room for improvement. However, many people take whatever failings they see (sometimes imaginary) and use it as material in their latest GM flamefest. There is a world of difference between "GMs power abuse!!/GMs can't do their jobs!!!/GMs (insert punishment here) my friend for no reason! Corrupt!" and "I believe the ruling on Case X was wrong because of reasons A, B, and C."
You can give civil, constructive criticism about our performance without resorting to flaming, disrespect, or the general state I like to call "being an asshole."

If you see a way the staff can improve, I'd love to hear it, either as a PM to my forum box, in a support ticket, or as a post in the Feedback forum. Just
remember that even GMs are held accountable for their actions, so each decision made by the team is made with the utmost of care.

*Note: Parts of this blog entry were taken/edited from a post by GM Laeryn on the AnimaRO forums.

12 comments:

Yukie said...

I seriously don't understand why people would flame GMs. I doubt they can work as efficiently. I've administered websites, online TCGs, and forums before (nothing as big as a RO server of course) and it sometimes takes hours to complete one small task that no one will even notice. Being a GM must be hell.

huh said...

if wad natasmai is saying is true then it is not hell but extremely busy especially have to balance up with their other works or duties and i kinda understand y Gm Laeryn wrote this post too (given the fact there has been a few flame wars related to wad she has posted) jus keep up the incredibly good work gms and as the chinese say jiayou~!

P.S if anyone understand the chinese part jus let it be pls

Anonymous said...

I guess people don't value something/one until they no longer have it/them...

Taiyou said...

Attn: Natasmi: Well, most players see this as a perfect way of passing the buck. "The GMs are corrupt, that's why So-and-so's guild has all 99/70s with SQIs"; excuses like this have been pretty rampant, especially back in the days BlackTalon's ninja and etc.

Also, you've got another point: how would players really know what GM's go through ? I think it's a little bit of a coincidence, but around when this blog was created, I was coming home from work one day, and I was reading an article from a small, business-oriented newsletter that was talking about the usage of company web-logs to allow positions like C.E.O.s of large business to communicate to the lower echelon of employees about their company growth, future plans and other news in general - and the best pro was that this allowed many of the bigwigs to see where their 'company' wanted to go, and how to best approach it.
With similar feedback from the patron's of aRO, I'm sure that most of the 'flaming' will eventually die down, and the GM team should be able to look forward to more civil and hopefully, constructive criticism from the player-base

Lastly, why don't you guys personalize this blog a bit more ? Kinda like the long-dead aRO Daily Times that is still on the list of blogs I'm in. ;d

Unknown said...

Accountability is great, but one should also realise that it's meaningless to claim accountability if there isn't any transparency. A suggestion I have would be to increase transparency. That means open access to more information for the average player. Court proceedings must be carried out in public in almost all states, and while individual privacy should be considered, the public interest (i.e. a just administrative body) may be even more important.

Laeryn said...

I completely disagree that accountability is meaningless without transparency. Just because things aren't completely transparent doesn't make the work we do or the way we do it meaningless, pointless, or useless.

The cases reported on the forums are already transparent. However, we get reports from players through the support ticket system that could have been made on the forums, but it is the players who elect to keep it private. Sometimes this can be due to not wishing to release sources of information, character names, or sensitive material. All these things, if posted publically, could easily be abused. Similarly, complicated cases that involve hacked accounts or item recovery often involve discussing previous passwords and IPs with players, which is information I doubt they'd want released.

The policy to not release information is largely for the staff to follow. If a player wishes to post the content of his or her support ticket, players can (and have) done so on the forums.

This isn't to say that transparency isn't a valid method to follow, just that it's not the only one, and there are reasons that our current support ticket system is designed the way it is.

lamar said...

why is the main site not available i noticed this and so asked a friend to try to open newanimaro.com and neither he could so i dont know whats going on, it seems noone has said anything about it here. im just a bit concerned about a couple of reports i got there and also for the ads >.>

EugeneLiew said...

Well, its been a few days after the server crashed and sever's are still lagging. Anyone here making an effort to check it out. I dare say I ain't the only one here experiencing the problem.

Unknown said...

no, you're not the only one, now i cant even log in to the game!! i want animaro back up i was about to donate 30dlls and buy a bigmouth card!!!
i want the game back up plz!!!

Taiyou said...

The main site is experiencing ISP problems.

Harken made a comment about it in-game, but I'm not sure of the details otherwise. We're all awaiting it's return, but you could come hang out on the IRC Channel to hang out in the meantime.

Channel: #Animaro
Server: deltaanime

Unknown said...

Laeryn, increasing transparency does not necessarily mean releasing ip and passwords. It does, however, involve being more opened with the investigations and proof. That means after a case is closed, posting the logs or the basis of the indictment, and of course crossing out the ip and passwords. Never in my original post does it ask for complete disclosure, but working in less mysterious ways will surely help with the preception GM credibility.

Kaeri said...

I'm glad that staff accountability is being discussed. I think a lot of players don't know much about what GMs do and how things work behind the scenes. Just simple things (from Laeryn's post) like explaining who is responsible for different tasks, and talking about things that players normally don't think about (like evaluations!) is a great place to start.

I've learned so much more about what GMs do in my 1 year on AnimaRO than in 2 years on iRO. Of course that is partially because Anima is smaller server, and therefore able/easier to be more personal. The Anima GMs are fairly open with everyone, but this is something that still has room for improvement regarding some topics. I think the biggest difference between our server and the official servers (and even some other private servers) is that the GMs seem like real people. They act professionally, but it shows that they are passionate about their work and other interests.

Freely talking with players about some of the inner workings of AnimaRO (without violating anyone's privacy, of course) will hopefully promote more understanding and appreciation of the GM team. ^_^